I'm going with Cautiously optimistic! As always.
technology can’t solve economic and political problems
I mostly meant thevanillaconcrete paste lines and voicing but the facial animation is lacking too. Like i consider alpha protocol NPCs great and it is a decade old midbudget game.
Fixed by modders.
Same as stalker and all other games tbh these days (right?).
I look at it in terms of a massive canvas to draw penises on.
Looking forward to playing this on XBox Game Pass, MS said this would be a launch day title.
nevar forget
They're still using that terrible engine so I'll wait for the community to fix the bugs, UI and textures.
The reason they don't have vehicles or flying in atmosphere is because the engine can't load fast enough for anything moving above run speed.
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Review embargo lifted
Why is it called earth, when it is mostly water???
looked at few streams, it is definitely a bethseda open world game, and thus not for me. The UI is clunky as hell due to controller "optimizations" and it is just a world full of empty or meaningless stuff with auto leveling enemies and loot. If it were something more like morrowind with a good mouse and keyboard ui and more crafted world with different areas with different challenge levels I might maybe have a go, but I have just grown tired of the OpenWorldExperience.
Trying to describe my feeling about this game and it's a a noise. A noise that goes Uuuuuhhhhppppfffffffffffmmmmmmmmm.
It's fine, there are the usual Bethesda stories, you walk through a bar, overhear something, talk to the person, get a quest marker, go to the quest marker, wander through the place shooting stuff (gunplay is good) and looting stuff (again) and then go back home again to get another quest marker, or do a sidequest, or do some main plot or whatever.
BUT.
WHY IS THE TRAVEL SO SHIT AND JARRING. Jesus christ. Do Elite and No Mans Sky not exist in these dev's magic thinking bubble world? Having a million places to go does not make space big. Fast travel teleporting from a building on one side of space to another does not make space big. It's the space in between things which makes space big. Landing on a random moon in buttfuck nowhere and being faced with 5 pings in HUD radius does not create any feeling of scale at all, it created a utterly bland experience where eveywhere you travel, things are the same, so there's no point in travelling.
Imaging a gameplay loop where you can drop into a system, scan it, fly to the rough sensor contact, scan the planet, locate the hard sensor contact, land, then go see what you found - That would be good. the choice to explore 'mining colony 26' is not.
It's more annoying because they got a lot of the core game right. Ships fly OK. Guns work well, the buildings and spaces and graphics are all lovely, there's just too much of the filler and not enough actual exploration. My 2 favourite moments so far were exploration moments. one seeing a sunrise on a moon as it came over hills was beautiful. Another finding an abandoned mining rig where all the staff had been murdered by alien monsters. They were great. then I walked 1.5km in another direction and found another slightly different building where everyone had been killed by people this time, not monsters. And just like that the immersion had gone *pop*.
Sure, the dev's claim "it's not a space exploration game, it's a story/rpg" - so why oh why did they bother putting in 1000 crappy planets and force you to jump about like a ADHD child between planets/moons all over the place. If they don't want exploration to be obviously shit, why force us to visit 10 systems in 30 minutes of story? Curate the fucking plots and give me some natural progression, not just magical space travel. Because when I get to "out of the way pirate base 19" and see "settler base 4" next to it, the immersion goes.
Another annoyingly could have been hit / miss from B. I wonder if it's salvageable.
(don't get me started on the crappy writing too - it was never going to be BG3 writing, but fuck me everyone is so dull, contrived and predictable.)
technology can’t solve economic and political problems
This should be a totaly normal way to review a game.
This describes what Mass Effect did and it was largely scolded for its "boring driving arond planets with a rover" mechanic. I never understood why people disliked that, i loved it.
Probably all the americans that start shaking if they don't get to shoot someone in the head for more than 5 minutes.
Yes, i played the first 30 minutes because it is in gamepass, and the very first thing you do once you touched the magic stone, is kill a bunch of people, and then, while standing on a parking place littered with corpses, have a friendly talk with some npcs who gift you (a dude so poor he has do do a crappy job as a miner) a spaceship.
I mean, at least reference the fact that you just killed 10 humans in the conversation?
next thing you do is get tutorialed to space (kill 2 people and ships) and then to a planet outpost, kill more people.
This morning you just woke up and looked forward to a nice day underground digging some rocks.
and now this? Without any transition, comment, or anything?
That was the point where I gave up on it.
funnily enough more than a few reviews have said it doesn't really get going for an hour or so, so i wouldn't give up after just 30mins (although it is the games fault it's not hooking you). storytelling wise it's not much better or worse than bethsedas usual (waking up in a cart - 30mins later you're talking like a dragon)
I've given it 30 hours and probably win't give it much more until it gets major patches but as an example of the lack of impact on the world:
As part of the Rangers questline you go to a space station (press X to travel to plot location) and do a bit of poking about through systems to locate a glitch, get into a secure area and then discover a murder scene and missing person. The quest then says "go back to planet Bogey VII", which is fine.
BUT
Going back outside to speak to the NPC's you just quested with and they are just standing about in pause mode, with no new lines or anything. "Like, HELLO - Murder scene next door in the VIP wing. HELLO ?" - oh nobody gives a fuck. Goody.
technology can’t solve economic and political problems
BG3 has ruined RPGs for me. I cant look past this game's flaws.
20+ hours in before I finally had enough. Someone called it "agressivly mediocre" and I agree. Will probably look back in 5 years, spend hours installing mods and 10 minutes playing to never to touch it again.
Last edited by iLOL; September 19 2023 at 02:50:45 PM.
i spent ten minutes writing up the game's numerous faults and a pair of praises (mostly ship and weapon design, they are excellent tbh) but i can't be arsed any more than bethesda was
it's not even aggressively mediocre - it's belligerently uninspired
nothing short of a total conversion ala Enderal can help this poor mess
what will the world do without razor reviews
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