Dungeon keeper was really ace, like many others from Bullfrog. The original and the DK2 were really heavily played, same for Total Annihilation. Never cared for the quake series TBH.
Dungeon keeper was really ace, like many others from Bullfrog. The original and the DK2 were really heavily played, same for Total Annihilation. Never cared for the quake series TBH.
Mmm, Total Annihilation. I can still hear battle music in my head.
1996 to 2001
And while is mostly does fit the 12-15 y.o. someone mentioned... I kept playing games a lot until late 2013. Almost everything after 2002 was commerical AAA badly ported console time wasters. MMOs at least embraced it. "True PC gaming" was reduced to Russian half made homages and clones of good games of the '90es. AAA after discovering DLCs went down the "live service" rabbit hole never looking back.
yea yea whatever grandpa
now that we have settled on 1998 as the best year ever for gaming, what is the best year of the last decade (2010 - 2020 free bonus year inclusive)?
I say 2013: GTA V, TLOU, Bioshock Infinite, DMC, Rayman Legends
I dunno when my love of driving games dissapeared, but PS1 had plenty of other good shit. Vigilante 8, Driver, F1 90's series. Am sure somewhere. . . I have an absolutely epic save file on a PS1 memory card of a Driver run on the last mission where I got knocked out of the game world several times.
Would Steam have dominated long-term without The Orange Box? Or just a "ahead of its time" platform mainly used by CS players?
I believe early access was actually started by Minecraft. Such a model had never taken off like that before, and it was before kickstarter and steam early access etc.
It's a tool that has worked incredibly well for some games, and a tool that has been abused by 100x more games.
Day one Patches are in the same boat - as games and systems become more complex, there may be no reasonable way to test for "everything" beforehand - so it allows that leeway. But again, abused by 100x more lazy, forced-launch companies.
Steam took off because of Half-Life 2. It was the killer app. Valve knew what they were doing, and day one, it was a huge annoyance. But it grew into a great bit of reliable software because Valve is a private company, not a bunch of twat shareholders demanding that expenses be lowered and customers be squeezed to within an inch of their life.
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