Everything regarding art, animations and anything that is visual can be discussed right here.
Our Current Hero (Devec)
Combat Interface Sketch WIP (Jalif)
Level Design Sketch WIP (Jalif)
Walls are just simple black with a bit of "drop shadow" to simulate ambient occlusion. Elements that should be hanging over can be 50% transparent (so you can see whats happening underneath) and blurred to simulate depth of blur. Also the screen itself should have a vignette to add extra feeling:
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